Eldlixir of White Destiny
Spell Quick

Eldlixir of White Destiny

  • Archetype:
  • Eldlich

  • View:
  • 1595




Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 58
Deck 56

Eldlixir of White Destiny — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 56 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor

Why it scores here

Eldlixir of White Destiny is a Quick-Play that Special Summons a Zombie from hand or GY and, from the GY, sets a Golden Land Spell/Trap straight from the Deck, so it converts a GY copy into a backrow tutor. Its live access is strong (400 of 400 sampled decks, 100% inclusion across 8 archetypes), but the score is capped by the Eldlich-only restriction, the once-per-turn limit, and the lack of any recorded combo data. High usage counts and deck-partner percentages were treated as consistency, not power, and did not raise the score.

Axis scores

Axis Score Evidence
Accessibility 78 Live from hand or GY in 400/400 sampled decks, and the GY-banish effect keeps it usable after the first copy is spent (verified text, observed deck count; starter role/searched-for role not supplied).
Combo & Conversion 55 Text converts one Zombie summon and one backrow set into a board, but no combo boards were supplied, so the conversion is text-only inference (inferred).
Resource Economy 55 Banishing from GY to set a Golden Land from Deck is roughly card-neutral and refuels a backrow from the Deck, with no measured netCardAdvantage (verified text, inferred value).
Effect & Interaction 15 The card has no negation, removal, or hand-trap effect of its own (verified text).
Material Utility 35 Special Summoning a Zombie is the only body interaction; the card itself is a Spell and not a material body (verified text).
Resilience & Flexibility 60 The GY-banish effect works from the graveyard and the card is usable across the Main Phase and turns, but only once per turn (verified text, inferred).
Deck-Building Efficiency 60 Average 1.3 copies, with 321 of 400 decks running one copy and no garnet or brick effect; the Eldlich-only clause is a mild restriction on use, not on deck-building (observed deck stats, verified text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 58, Deck ≈ 56, Meta = provisional. Modifiers: Self-restriction (Eldlich-only SS and no non-Zombie SS for the rest of the turn) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand or GY in every sampled Eldlich deck
  • GY-banish effect sets a Golden Land backrow from the Deck, so one copy can be reused as a tutor route
  • Costs only one slot on average (1.3 copies), with no garnet or brick effect

Weaknesses

  • Zero interaction: no negation, removal, or hand-trap effect
  • Effect is archetype-locked to Eldlich/Golden Land and does little outside that shell
  • Once-per-turn limit and the Zombie-only restriction for the rest of the turn restrict follow-up plays
  • No combo data, so the combo conversion score is text-only

Counters / choke points

  • Negation or effect negation on the activation (for example Ash Blossom & Joyous Spring style hand traps, cited only as a class of answer, not a verified interaction)
  • Board breakers that remove the Eldlich Golden Lord, which removes the summon target for the Zombie effect

Best use

Starter / backrow tutor in the Eldlich core. Decks: Eldlich, Eldlich (Golden Land), Golden Land. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play Spell with a Zombie Special Summon from hand or GY and a GY-banish set of a Golden Land from Deck (card text); Once-per-turn limit and the rest-of-turn Zombie-only Special Summon restriction (card text); Eligible in TCG, OCG, MasterDuel, and DuelLinks (formats)
  • Observed: Present in 400 of 400 sampled decks; 321 run one copy, average 1.3 (deck data); Eldlich the Golden Lord is a partner in 100% of sampled decks (deck data); Inclusion 100% across 8 StatisticsCard archetypes (usage statistics); Four guides mention the card, describing its Eldlich core role (guide data)
  • Inferred: The GY-banish effect is a tutor route to a Golden Land backrow, so it counts as a Searcher secondary role; Summoning a Zombie from GY is a re-launch of the Eldlich engine, supporting the Starter primary role; Net resource effect is roughly card-neutral
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no rulings or FAQ supplied — timing and interaction rules relied on card text only no usage statistics or deck-level starter counts for resilience — deck resilience scored from archetype spread only











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